File | Date | Author | Commit |
---|---|---|---|
Command1.project | 2019-06-09 | aliazzz | [r1] first commit |
Command2.project | 2019-06-09 | aliazzz | [r1] first commit |
Command3.project | 2019-06-09 | aliazzz | [r1] first commit |
README.md | 2019-06-09 | aliazzz | [r1] first commit |
The 'Command' Pattern, converted from TwinCAT3 to CODESYS 3
Original Poster: Stephen Henneken
https://stefanhenneken.wordpress.com/2016/12/07/iec-61131-3-the-command-pattern/
In object-oriented programming, the command pattern is a behavioral design pattern in which an object is used to encapsulate all information needed to perform an action or trigger an event at a later time. This information includes the method name, the object that owns the method and values for the method parameters.